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Aspects of Magic

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General InformationEdit

Thaumonomicon-Aspects of Magic
Thaumonomicon entry about the Aspects.
ZyutaAdded by Zyuta

Aspects are "mystical elements" which are bound together to form an item. The aspect of an item are closely related to its nature. For example, most wood logs have the Lignum aspect, flint is made of Instrumentum and Saxum (it is an instrument coming from the rocks). The aspects of magic are very important as they are the main source of knowledge for the thaumaturge as well as a means to direct what he or she trying to do.

According to the Thaumonomicon, there are close to 50 known Aspects. However, it also says more are being discovered all the time. (This might be a reference to more aspects being added.) Some items may have no aspect. It generally happens for items added by other mods.

All aspect names are in Latin, which is why some look very similar to the English, e.g. Machina.

Use of aspectsEdit

ResearchEdit

Main article: Research

Aspects of magic can be studied by the thaumaturge at a Research Table. To do so, the player has to place an item that has the aspect to be researched on the table (in the left hand slots of the UI). Note that up to four items can be placed in the table, but only five aspects can be researched.

Essentia Edit

Essentia (or raw essentia) are Aspects of Magic that have been "somehow separated from their object and purified." Any item that has at least one aspect can be broken down to release the essentia of this/these aspect(s). Essentia are required by many recipes to craft advanced magic items.

To break down an item into essentia, the thaumaturge will need a Crucible. When thrown into boiling water in this Crucible, the item will infuse the water with its essentia. The Goggles of Revealing can show what essentia is present in the different item that can store it.

Gathering essentiaEdit

When a crucible holding essentia is right-clicked using a Magic Wand, these essentia will try to mix together in order to form a new item that has the corresponding aspects. If there is no such match, or if the item crafted leaves essentia unused, the essentia will be released into the Aura, generating flux.

As research progresses, the thaumaturge will have the possibility to use Alembics to collect the leftover essentia (or at least some of them) to avoid generating more flux because of his/her practice. Using a Glass Phial, it is possible to transfer essentia from the Alembic to Warded Jars. This allows the thaumaturge to store unbound essentia on a long term basis.


Using essentiaEdit

Essentia can be used in some ways:

Note that you can only use one Crucible but many Warded Jars.

Thaumonomicon EntryEdit

Every item, object or creature is bound by varying mystical elements known as aspects. Aspects describe the objects makeup and bent towards the magical elements. A simple stone may possess the aspect of Saxum (or stone) while more complex items like trees or even creatures can be made up of various different aspects in varying amounts. There are close to 50 known aspects with more being discovered all the time.

To view what aspects an item possesses, simply hover your cursor over the item and press sneak (shift), and you will see what aspects that item has and what amounts of each.

Aspects that have somehow been separated from their object and purified are known as Essentia and are very valuable: both as a crafting tool and as a subject for magical research.

List of AspectsEdit

(in alphabetical order)

  1. I-AerAer (Weather, Mist, Climate)
  2. I-AlienisAlienis (Eldritch, The End, Strange, Alien)
  3. I-AnimusAnimus (Soul, Spirit)
  4. I-AquaAqua (Water, Fluid)
  5. I-AuraAura (Air, Wind, Breath)
  6. I-BestiaBestia (Animal, Beast)
  7. I-BestiolaBestiola (Spider, Web, Insects)
  8. I-CarusCarus (Expensive, Precious, Valuable)
  9. I-CognitioCognitio (Learning, Knowledge, Inquiry)
  10. I-CorpusCorpus (Body, Flesh, Physique)
  11. I-FabricoFabrico (Create, Construct, Work)
  12. I-FlosFlos (Flower, Bloom, Blossom)
  13. I-FractusFractus (Destruction, Fragmented, Shattered)
  14. I-FungusFungus (Mushroom, Toadstool, Fungi)
  15. I-GelumGelum (Cold, Ice, Frost)
  16. I-HerbaHerba (Herb, Plant, Grass)
  17. I-IgnisIgnis (Fire, Heat, Burn)
  18. I-ImperitoImperito (Control, Command, Dominate)
  19. I-InstrumentumInstrumentum (Instrument, Tool, Implement)
  20. I-LignumLignum (Wood, Forest, Tree)
  21. I-LuxLux (Light, Brightness, Day)
  22. I-MachinaMachina (Mechanism, Machine, Device)
  23. I-MalumMalum (Evil, The Nether, Malice)
  24. I-MessisMessis (Crops, Harvest)
  25. I-MetallumMetallum (Metal, Mine, Ore)
  26. I-MortuusMortuus (Death, Decay, Undead)
  27. I-MotusMotus (Motion, Movement, Speed)
  28. I-MutatioMutatio (Flux, Chaos)
  29. I-PannusPannus (Cloth, Fabric, Garment, Thread)
  30. I-PermutatioPermutatio (Exchanging, Change, Barter)
  31. I-PotentiaPotentia (Power, Energy, Strength)
  32. I-PraecantatioPraecantatio (Magic, Sorcery)
  33. I-PurusPurus (Pure, Clean, Stainless)
  34. I-SanoSano (Healing, Repair, Make Sound)
  35. I-SaxumSaxum (Stone, Rock)
  36. I-SolumSolum (Earth, Soil, Ground, Foundation)
  37. I-SonusSonus (Sound, Noise, Din)
  38. I-TelumTelum (Arrow, Sword, Weapon)
  39. I-TempusTempus (Time, Moment, Season)
  40. I-TenebrisTenebris (Dark, Night, Blindness)
  41. I-TutamenTutamen (Defense, Protection, Security)
  42. I-VacuosVacuos (Empty, Void, Insubstantial)
  43. I-VenenumVenenum (Poison, Drug, Impure)
  44. I-VictusVictus (Life Force, Food, Sustenance)
  45. I-VinculumVinculum (Bind, Imprison, Trap)
  46. I-VisumVisum (Sight, Vision, Appearance)
  47. I-VitreusVitreus (Glass, Crystal, Gem, Transparent)
  48. I-VolitoVolito (Flight, Leap)

Items with no known Aspect(Not including items from other mods)Edit

  1. Monster Spawners (unobtainable)
  2. Cobblestone Slabs (although wood slabs do have an aspect)
  3. Mob Spawn Eggs (unobtainable)
  4. Discoveries (neglecting those crafted from knowledge fragment)
  5. Firework Stars
  6. Firework Rockets
  7. Minecart Tracks
  8. Nether Brick (the item, not the placeable block)
  9. Nether Portal (unobtainable)
  10. Glass Pane
  11. Infernal Furnace

Thaumcraft 4 Aspects Edit

This is a list of Thaumcraft 4 aspects, arranged by "tier". Starting with the 6 primal aspects.
The 1st tier is made of the compound aspects you can discover by scanning right out of the gate, or by combining only primal aspects in the research table.
Tier 2 aspects require you to have discovered a tier 1 aspect before you can discover them (whether through scanning in the world, or combining in the research table).
Tier 3 aspects require a tier 2 aspect to be unlocked before they become available, this continues for every subsequent tier

Note: Some of the ( ) are merely guesses based on the Latin. They may be incorrect.

Primal Aspects Edit

Aer (Air)
Aqua (Water)
Ignis (Fire)
Ordo (Order)
Perditio (Entropy)
Terra (Earth)

Tier 1 Aspects Edit

Gelum (Ice) = Aqua + Ordo
Lux (Light) = Aer + Ignis
Motus (Movement) = Aer + Aqua
Potentia (Power) = Ordo + Ignis
Saxum (Stone) = Terra + Terra
Tempestas (Storm) = Aer + Motus
Vacuos (Void) = Aer + Perditio
Victus (Life) = Aqua + Terra

Tier 2 Aspects Edit

Bestia (Animal, Beast) = Motus + Victus

Tier 3 Aspects Edit

Alienis (Strange, Alien) = Vacuos + Tenebrae
Auram (Aura) = Praecantatio + Aer
Corpus (Body) = Mortuus + Bestia
Exanimis (Resurrect, Undead) = Motus + Mortuus
Herba (Plant) = Granum + Terra
Spiritus (Spirit, Soul) = Victus + Mortuus
Venenum (Poison) = Aqua + Mortuus
Vitium (Taint) = Praecantatio + Perditio

Tier 4 Aspects Edit

Arbor (Wood) = Terra + Herba
Cognito (Thought, Mind) = Terra + Spiritus
Sensus (Sense) = Aer + Spiritus

Tier 5 Aspects Edit

Humanus (Human) = Bestia + Cognito

Tier 6 Aspects Edit

Instrumentum (Tool) = Humanus + Ordo
Lucrum (Greed) = Humanus + Fames
Messis (Crop) = Herba + Humanus
Perfodio (Dig, Mine) = Humanus + Saxum

Tier 7 Aspects Edit

Fabrico (Create, Build) = Humanus + Instrumentum
Machina (Machine) = Motus + Instrumentum
Meto (Harvest, Reap) = Messis + Humanus
Pannus (Fabric) = Instrumentum + Bestia
Telum (Weapon) = Instrumentum + Perditio
Tutamen (Armor) = Instrumentum + Terra

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