fixed silk touch+pickaxe of the core in arcane bore and removed an infinite diamond/redstone/etc. exploit
reduced the vis cost of the arcane bore a bit. Will now only cost 1 vis per 3 blocks mined
items with repair enchantment will now only repair when worn or on the hotbar
existing frost shards in world when you log in shouldn't crash you anymore
added the ability to remove all (or at least most) aura nodes in the config.
elemental sword now has an additional effect when blocking
magic mirrors, they are more common than you think
added quicksilver drops. Combine 9 in a crafting table to get quicksilver
fix for noteblock listener holding on to world references where they shouldn't
wooden golems picking up custom item entities won't cause crashes anymore
the wand of frost should no longer cause crashes if it hits a player with the thorns enchant
several additions and improvements to the api
the amount of xp a brain in a jar can hold is now capped. It only holds 1000xp, which is enough to take you from level 0 to 30 or so.
crystal core should no longer forget the node it is pulling if it merges with another while being pulled.
brain in a jar releases more xp per bonk
frost wand will no longer be able to break the unbreakable... oops
worldgen blocks are now as solid as they appear to be
By popular demand elemental tools and weapons have more evocative names
ignored criticism of certain textures... except amber bricks which did suck a bit
update to 1.4.7
Welcome to tier 3!
possible fix for corrupt nodeid count
thaumcraft monster worldspawns can now be disabled in the config settings
some server config settings will now be sent to the client whenever it connects
fixed crash when displaying aspects of items without actual aspects
added warded glass
warded stone, glass and arcane door is now set to be completely unbreakable even for the person that placed them. They can only be picked up by using a casting wand on them.
added iron and gold keys to grant others access to an arcane door. See your thaumonomicon for details.
added warded pressure plates (new research)
arcane levitators are now more responsive and individual levitators in a stack can be powered down to reduce the levitation height. Only levitators above (or below) the one that has been powered down will be counted for lift or fall distance
aura node rarity is now configurable.
For texture pack makers: ss_core.png was getting a bit crowded so some stuff has been moved to ss_world.png
added another source of the aura aspect
added another source of the Mutatio aspect
golems no longer flee when damaged. It caused more problems than it prevented
added amber blocks and bricks. Blocks are crafted with 4 amber and amber bricks with 4 amber blocks. All of these can be converted back into amber.
rebalanced the casting wands (wand of the apprentice, adept and thaumaturge)
casting wands now have their own gui elements
changed the way data is stored for casting wands.
slowed casting wand recharge rates while in inventory. Wands now recharge at the same rate in both tables and the players inventory. Higher tier wands have higher recharge rates.
WARNING*: Due to these changes there is a very small chance that existing casting wands with damage might break. You may also need to remove any wands from crafting tables and hold them in your inventory for a moment before they will start working with the new system.
in the ongoing battle to prevent data loss, research data is now saved with the players vanilla NBT data. As a happy side-effect this seems to solve the offline/online issue. \o/
aura data is now saved as part of the normal MC chunk data. As a result any kind of aura operations now only takes place on nodes in loaded chunks. This has already been true for the most part, but previously a small number of operations could still take place even in unloaded chunks.
IMPORTANT* I will be removing all legacy saving methods for both research and auras in a FUTURE update. Research data for players that haven't logged in since this update, and aura data for chunks that have not been loaded WILL be lost. Don't worry, I will give ample warning when I do it.
added several new enchants * check your thaumonomicon for details. They do not require research to unlock.
update to 1.4.6
no more rocketjumping with alumentum.
a couple of new things
alumentum now follows the mobgriefing rules and will launch the 'grenade' when placed in a dispenser instead of just the item.
aura calculations only occur on nodes in loaded chunks
improved wizard villager trades
fix for discoveries turning back into fragments when they shouldn't
made clay golems slightly more useful
now with bonus Adventure!, Action!, and Discovery!
changed to a new, hopefully more stable, save format for auras and research.
fix for random 'AuraWorldTicker' crashes, the Revenge
the opening animation that plays when a golem interacts with a chest can be turned off in the config
fixed an error where stone and clay golems were using their own 'home' facing when placing or retrieving from marked containers instead of the marker block facing.
rumor has it that Squidward has started dabbling in magic
doubled the length of the redstone pulse Arcane Ears emit
tweaked the percentages for research. It will probably be a good idea to delete them from your config if you want to use the 'official' numbers. The correct numbers will be re-added the next time your game is run
angry zombies will spawn again
implement new extrabiomes api
removed all achievements for now. No real point to them anyway
some improvements to help prevent loss of auras.
arcane levitator is now only blocked by solid blocks
fix for random 'AuraWorldTicker' crashes
wisp essences should now drop from where they are supposed to.
some minor improvements to golem AI
possible fix to step height issue with Boots of the Traveller. I haven't been able to reproduce the error on my own test machines, so let me know if this error still exists.
placed nitor and candles should not get in the way of entity pathing anymore.
placed nitor and candles aren't waterproof anymore.
stone golems (and only stone golems) can now be used to extract smelted materials from normal ("vanilla") furnaces.
it should now be impossible to force items into the output slot of vanilla furnaces with golems. Let me know if you still find a way around this.
smart wood golems shouldn't cause crashes anymore
enchanted items and potions should have their proper aspects now
make allowences for BC's derpy itemstack handling >.<
improvements for LAN games which should prevent loss of research
alembics can now be shift click to empty their contents into the aura
nitor is now placeable in the world as a light source
silverwood trees now only grow if there is enough vis to spawn their aura node
by popular demand flux events are now slightly more common
greatwood and silverwood log placement now works like vanilla log placement
fix for crash with arcane furnace
Possible fix to nugget exploits. Since I haven't been able to duplicate most of them myself please let me know if it persists.
Fix for straw golem crash
Fix for Wand of Excavation in SMP
fixed some exploits
removed unneeded biome error spam from logfiles
fixed the fix from 3.0.0.a that seemed to have fixed things too well. Golems should properly place things in containers that are not ISided.
fix for golems drawing infinite items from certain crafting tables
basic information in Thaumonomicon is now shown in SMP as well
Fixed ISided inventory supports for some of the golems.