General Information[]
Accessories are tiny items you can put on your golems that increase their stats. There are currently seven accessories in the mod.
Multiple accessories can be placed on a single golem. However, these accessories can not be removed. When adding an accessory, it changes the information of the Golem. For example, a Wood Golem with a Fez and Bowtie will have Fez Bowtie as the description when picked up with a wand by right-clicking. These Golems will not stack unless you have other Golems of the same type with the same accessories on them.
The research notes for these accessories can only be obtained through knowledge fragments currently.
Tiny Hat[]
The Tiny Hat: A top hat. Increases golem's health. Mutually exclusive with Tiny Fez.
The following aspects are needed:
Tiny Hat |
---|
Cognitio |
Carus |
Potentia |
Pannus |
Tiny Spectacles[]
The Tiny Spectacles: Adds two blocks to a golem's range.
Default golem w/ glasses = 12 blocks, perceptive golem w/ glasses = 18 blocks.
Tiny Spectacles |
---|
Visum |
Carus |
Vitreus |
Cognitio |
Tiny Fez[]
The Tiny Fez: (It's a red hat, not a mustache) Increases golem's health regen speed. Mutually exclusive with Tiny Hat.
Tiny Fez |
---|
Cognitio |
Carus |
Victus |
Pannus |
Tiny Bowtie[]
The Tiny Bowtie: Increases golems speed.
Tiny Bowtie |
---|
Cognitio |
Carus |
Motus |
Pannus |
Golem Visor[]
The Tiny Visor: Grants a small measure of additional armor for the Combat Golem, as well as granting him the ability to make mobs drop experience when killed. It will NOT make golems collect the Experience Orbs, however; use Brain in a Jar for that.
Tiny Visor |
---|
Cognitio |
Mortuus |
Tutamen |
Visum |
Golem Dart Gun[]
The Golem Dart Gun It lets the combat golem fire darts while approaching melee range. The darts do not hit as hard as the golem's melee attack.
Golem Dart Gun |
---|
Cognitio |
Machina |
Telum |
Aura |
Golem Iron Plating[]
Gives added protection to combat golems at the cost of speed.
Golem Iron Plating |
---|
Cognitio |
Metallum |
Tutamen |