Golems are crafted humanoid creations from Thaumcraft 3 that can do various jobs. Currently you must discover Golemancy in your Research Table before you can craft Wood Golems. In addition every other golem type must have their respective theory researched with the exception of Iron Golems, which required more advanced golemancy as well.
They are Thaumcraft's method of automating certain tedious tasks. Whilst they can make their way through gates and wooden doors other entry means such as iron and warded doors will prevent their egress giving a frustrated thaumaturge a means by which to prevent golem intrusion into restricted areas.
Right clicking any golem with a Vis storing Wand will turn them back into an item.
The base of any golem is the Golem Animation Core.
Required Research for Basic Golemancy: Unified Thaumic Field Theory
Required Research for Advanced Golemancy: The Theory of Everything
Required Research for different Cores
|Animated Core: Perception|
|Animated Core: Intelligence|
|Animated Core: Speed|
|Animated Core: Strength|
Stone Golems are placed by right-clicking them on a chest. They will begin taking items from the container they are placed on to any containers marked with specific block
Clay Golems are placed by right clicking them on a chest. Clay Golems will keep an inventory filled with a certain number of a certain item by taking them from marked chests. The item and number of items can be filtered in the right-click interface.
Straw Golem Edit
Straw Golems are placed by right clicking on a chest or on the ground. Once placed they will search for, and harvest, fully grown crops. They can handle: Potatoes, Carrots, Wheat, Nether Warts, Melons (block), Pumpkins (block), cacti, flax, cocoa beans and sugar canes. The crops will not be replanted unless the Golem has an intelligence core. Items will also be dropped onto the ground and not picked up, even if you place one by a chest.
You can pair it with a wooden golem that does the item gathering for fully automated farms.
Tallow Golems are placed by right clicking on a crucible. When given a bucket, they will carry water from a marked water source to the crucible to keep it filled. They can also be used to take essentia from an Arcane Alembic to Warded Jars. The Arcane Alembic must contain at least 8 essentia before the golem can take from it.
Decanting Golems can carry around Warded Jars and can be specified to fill it with particular liquids. Due to them carrying a jar, they don't need to use up glass phials.
Upgraded cores can be researched and then crafted INSTEAD of the normal core in the crafting recipe of the golem, there is no way to upgrade an existing golem. Each core is made by crafting the basic core with a shard.
Intelligence Core (fire shard)Edit
Wood, Stone, and Clay golems can be given more items to filter what items they will take. Straw Golems will replant what they broke. It doesn't replant if nothing plantable is dropped, but if multiple plantable objects are dropped, it will also plant on adjacent tilled but unused soil blocks. Iron Golems will attempt to dodge an explosion by a creeper.
Strength Core (earth shard)Edit
Wood, Stone, and Clay golems can carry a 32 stack of items instead of 16. Straw cannot receive this upgrade. Iron Golems will do more damage when they attack a hostile mob.
Speed Core (air shard)Edit
Golems have increased walking speed.
Perception Core (water shard)Edit
Golems have an increased effective range.
Unmodified Golems can work on a 10 block radius centered around the golem.
Golems with the Perception Core can work on a 16 block radius centered around the golem)
Wood golems can pick up items halfway in their outer block (bug?)
Tallow golems seem to have a slightely larger range than normal when searching for water.
Golems can also be given accessories to aid in their operation, these are less influential than cores but still helpful. These are all gained from lost research fragments.
A must for any golem on the go, this bowtie will fill it with additional energy, increasing it's pace.
This strange headgear seems to fill any golem wearing it with unusual vitality, allowing it to repair damage at a much faster pace.
Accessory: Top HatEdit
This tiny hat is the perfect accessory for any golem. Not only is it stylish and dashing, but any golem wearing it will have increased health and vitality.
Golems are notoriously short sighted, and these glasses alleviate that weakness to some degree. This will increase the perception radius of the golem by 2 blocks. (Tested on both normal and perceptive golems.)
Accessory: Dart LauncherEdit
This dart launcher can only be attached to combat golems. It is not quite as powerful as the golems primary attack, but gives golems a means of attacking foes at range.
This metal visor will grant a combat golem a small amount of additional armor protection. It will also ensure that any foes attacked by the golem will drop experience orbs when they die.
Accessory: Iron PlatingEdit
The armored plating grants the golem wearing it increased resistance to physical harm. Unfortunately the additional protection comes at a cost, as all the heavy ironmongery will slow it down.
If you find your golems are not where you left them it might be because they wandered from their placement point or they were killed. I find it useful to look in the server log to see what happened.
Here are two examples.
2013-04-10 05:00:18 [INFO] [ForgeModLoader] [Thaumcraft] EntityGolemStraw['Straw Golem'/161048952, l='H&N-2', x=-537.38, y=68.08, z=-88.35] was killed by null (inFire)
The flux event, lightning, targets the nearest entity (even you, your villagers, and your golems). If fire spread is disabled this causes further complications as the fire will never disappear. (A new feature in CodeChickenCore, doFireTickOut=true fixes this problem.)
2013-04-10 06:23:24 [INFO] [ForgeModLoader] [Thaumcraft] EntityGolemIronGuardian['Iron Golem Guardian'/183643982, l='H&N-2', x=-561.92, y=68.08, z=-110.62] was killed by EntityWisp['Wisp'/199720756, l='H&N-2', x=-555.46, y=70.00, z=-106.52] (mob)
Iron golems are quite ineffective against wisps without a dart launcher. Even so, they will often run away in pursuit and be unable to find their way back home. It is best to trap your wisps at the source lest they escape to harass your golems.