The Wand of Frost fires frost shards at enemies with extreme speed. The frost shards have a melting animation and bounce off walls. It is a tier 2 research, along with all other special wands. It freezes water into ice (one block per frost shard), and breaks leaves, glass, glass panes, and any form of mushroom block. Water blocks frozen by the Wand of Frost won't melt, even in broad daylight and away from a taiga biome.
The frost shards may crash your game when you try to open your world if you quit while they were in the world.
Here's a video that shows you how the Wand of Frost works: http://www.youtube.com/watch?v=KAqj0yCBTJg
One thing that is not necessarily Thaumcraft related is the possibility of a spleef game using glass or leaves as the floor and this wand instead of a shovel. Or you could have a game kind of like bowling, where you try and knock out as many leaves or glass blocks as possible.
You have successfully adapted the enchantment on an apprentice wand. It is now capable of hurling chunks of ice.
The wand isn't particularly accurate, and the loose chunks of ice tend to bounce all over the place so take care not to use it near anything fragile. The ice chunks will also freeze any water source blocks they come into contact with.
The wand has lost the ability to renew its charge and will eventually run out of energy and break.
Required Research: Unified Thaumic Field Theory
|Wand of Frost|